{"type":"champion","format":"standAloneComplex","version":"11.24.1","data":{"Zac":{"id":"Zac","key":"154","name":"Zac","title":"the Secret Weapon","image":{"full":"Zac.png","sprite":"champion5.png","group":"champion","x":48,"y":0,"w":48,"h":48},"skins":[{"id":"154000","num":0,"name":"default","chromas":true},{"id":"154001","num":1,"name":"Special Weapon Zac","chromas":false},{"id":"154002","num":2,"name":"Pool Party Zac","chromas":false},{"id":"154006","num":6,"name":"SKT T1 Zac","chromas":false},{"id":"154007","num":7,"name":"Battlecast Zac","chromas":true}],"lore":"Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.","blurb":"Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally...","allytips":["Picking up goo chunks is very important to staying alive.","When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.","Charging Elastic Slingshot from the fog of war will give opponents less time to react."],"enemytips":["Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.","Kill all of Zac's bloblets when he splits apart to stop him from reforming.","Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot."],"tags":["Tank","Fighter"],"partype":"None","info":{"attack":3,"defense":7,"magic":7,"difficulty":8},"stats":{"hp":615,"hpperlevel":95,"mp":0,"mpperlevel":0,"movespeed":340,"armor":33,"armorperlevel":3.5,"spellblock":32,"spellblockperlevel":1.25,"attackrange":175,"hpregen":8,"hpregenperlevel":0.5,"mpregen":0,"mpregenperlevel":0,"crit":0,"critperlevel":0,"attackdamage":60,"attackdamageperlevel":3.4,"attackspeedperlevel":1.6,"attackspeed":0.736},"spells":[{"id":"ZacQ","name":"Stretching Strikes","description":"Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.","tooltip":"Zac stretches his arm out, attaching it to the first enemy hit to deal <magicDamage>{{ damagetooltip }} magic damage</magicDamage> and briefly <status>Slow</status> them. Zac's next Attack gains increased range and applies the same damage and <status>Slow</status>. <br /><br />If Zac hits a <i>different</i> enemy with this Attack, he <status>Knocks Up</status> both towards each other. If they collide, they and surrounding enemies take <magicDamage>{{ damagetooltip }} magic damage</magicDamage> and are briefly <status>Slowed</status>.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[15,13.5,12,10.5,9],"cooldownBurn":"15/13.5/12/10.5/9","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[40,55,70,85,100],[8,8,8,8,8],[800,800,800,800,800],[-0.4,-0.4,-0.4,-0.4,-0.4],[0.5,0.5,0.5,0.5,0.5],[2.5,2.5,2.5,2.5,2.5],[1000,1000,1000,1000,1000],[700,700,700,700,700],[300,300,300,300,300],[300,300,300,300,300]],"effectBurn":[null,"40/55/70/85/100","8","800","-0.4","0.5","2.5","1000","700","300","300"],"vars":[],"costType":"% of current Health ({{ healthcosttooltip }})","maxammo":"-1","range":[800,800,800,800,800],"rangeBurn":"800","image":{"full":"ZacQ.png","sprite":"spell15.png","group":"spell","x":0,"y":96,"w":48,"h":48},"resource":"{{ e2 }}% of current Health ({{ healthcosttooltip }})"},{"id":"ZacW","name":"Unstable Matter","description":"Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.","tooltip":"Zac's body erupts, dealing <magicDamage>{{ basedamage }} + {{ displaypercentdamage }} max Health magic damage</magicDamage> to nearby enemies.<br /><br />Absorbing <keywordMajor>Goo</keywordMajor> reduces this Ability's Cooldown by 1 second.","leveltip":{"label":["Flat Damage","% Max Health"],"effect":["{{ basedamage }} -> {{ basedamageNL }}","{{ basemaxhealthdamage*100.000000 }}% -> {{ basemaxhealthdamagenl*100.000000 }}%"]},"maxrank":5,"cooldown":[5,5,5,5,5],"cooldownBurn":"5","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[35,50,65,80,95],[4,4,4,4,4],[0.04,0.05,0.06,0.07,0.08],[1,1,1,1,1],[200,200,200,200,200],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"35/50/65/80/95","4","0.04/0.05/0.06/0.07/0.08","1","200","0","0","0","0","0"],"vars":[],"costType":"% of current Health ({{ tooltiphealthcost }})","maxammo":"-1","range":[350,350,350,350,350],"rangeBurn":"350","image":{"full":"ZacW.png","sprite":"spell15.png","group":"spell","x":48,"y":96,"w":48,"h":48},"resource":"{{ e2 }}% of current Health ({{ tooltiphealthcost }})"},{"id":"ZacE","name":"Elastic Slingshot","description":"Zac attaches his arms to the ground and stretches back, launching himself forward.","tooltip":"<charge>Begin Charging:</charge> Zac pulls himself taut, charging up a dash over {{ e4 }} seconds.<br /><br /><release>Release:</release> Zac launches himself and <status>Knocks Up</status> enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them <magicDamage>{{ damage }} magic damage</magicDamage>. Zac spawns an extra chunk of <keywordMajor>Goo</keywordMajor> for each enemy champion hit.","leveltip":{"label":["Damage","Range","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[24,21,18,15,12],"cooldownBurn":"24/21/18/15/12","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[60,110,160,210,260],[4,4,4,4,4],[1200,1350,1500,1650,1800],[0.9,1,1.1,1.2,1.3],[0.5,0.5,0.5,0.5,0.5],[500,500,500,500,500],[1350,1350,1350,1350,1350],[0.6,0.6,0.6,0.6,0.6],[265,265,265,265,265],[1,1,1,1,1]],"effectBurn":[null,"60/110/160/210/260","4","1200/1350/1500/1650/1800","0.9/1/1.1/1.2/1.3","0.5","500","1350","0.6","265","1"],"vars":[],"costType":"% of current Health ({{ healthcosttooltip }})","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"ZacE.png","sprite":"spell15.png","group":"spell","x":96,"y":96,"w":48,"h":48},"resource":"{{ e2 }}% of current Health ({{ healthcosttooltip }})"},{"id":"ZacR","name":"Let's Bounce!","description":"Zac bounces four times, knocking up enemies hit and slowing them.","tooltip":"<spellPassive>Passive:</spellPassive> <spellName>Cell Division</spellName> healing is increased to <healing>{{ passivehealingtotaltooltip }} Health</healing> per <keywordMajor>Goo</keywordMajor> chunk.<br /><br /><spellActive>Active:</spellActive> Zac bounces {{ bounces }} times. The first bounce to hit each enemy <status>Knocks</status> them back and deals <magicDamage>{{ damageperbounce }} magic damage</magicDamage>. Subsequent bounces deal <magicDamage>{{ damagepersubsequentbounce }} magic damage</magicDamage> and <status>Slow</status> by {{ slowamount*100 }}% for {{ slowduration }} second.<br /><br />Zac gains up to <speed>{{ endingms*100 }}% Move Speed</speed> over time and can cast <spellName>Unstable Matter</spellName> while bouncing.","leveltip":{"label":["Base Bounce Damage","Additional Chunk Healing","Cooldown"],"effect":["{{ basedamagebounce }} -> {{ basedamagebounceNL }}","{{ additionalchunkhealing }}% -> {{ additionalchunkhealingNL }}%","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":3,"cooldown":[130,115,100],"cooldownBurn":"130/115/100","cost":[0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[150,250,350],[1.1,1.1,1.1],[700,850,1000],[-0.3,-0.4,-0.5],[2.5,2.5,2.5],[275,275,275],[300,300,300],[1,1,1],[0.25,0.25,0.25],[0.1,0.1,0.1]],"effectBurn":[null,"150/250/350","1.1","700/850/1000","-0.3/-0.4/-0.5","2.5","275","300","1","0.25","0.1"],"vars":[],"costType":"No Cost","maxammo":"-1","range":[300,300,300],"rangeBurn":"300","image":{"full":"ZacR.png","sprite":"spell15.png","group":"spell","x":144,"y":96,"w":48,"h":48},"resource":"No Cost"}],"passive":{"name":"Cell Division","description":"Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.","image":{"full":"ZacPassive.png","sprite":"passive5.png","group":"passive","x":48,"y":0,"w":48,"h":48}},"recommended":[]}}}