{"type":"champion","format":"standAloneComplex","version":"11.24.1","data":{"Kindred":{"id":"Kindred","key":"203","name":"镜爪","title":"永恒猎手","image":{"full":"Kindred.png","sprite":"champion2.png","group":"champion","x":0,"y":0,"w":48,"h":48},"skins":[{"id":"203000","num":0,"name":"default","chromas":false},{"id":"203001","num":1,"name":"影焰狼魂 镜爪","chromas":false},{"id":"203002","num":2,"name":"星际特攻 镜爪","chromas":false},{"id":"203003","num":3,"name":"灵花祭 镜爪","chromas":true}],"lore":"虽为各自为体，却从不分离 － 镜爪即象征了死亡的两面。神羊的箭矢将给予那些已接受命运的人们解脱，而魔狼则会追猎拒绝面对之人，以暴戾之气和强壮的下颚粉碎他们的希望。虽然在符文大地上，对于镜爪的存在流传着各式各样的传说，然而对所有凡人而言有一点是相同的 － 那就是死亡只有一种面貌。","blurb":"虽为各自为体，却从不分离 － 镜爪即象征了死亡的两面。神羊的箭矢将给予那些已接受命运的人们解脱，而魔狼则会追猎拒绝面对之人，以暴戾之气和强壮的下颚粉碎他们的希望。虽然在符文大地上，对于镜爪的存在流传着各式各样的传说，然而对所有凡人而言有一点是相同的 － 那就是死亡只有一种面貌。","allytips":["- 在狩猎野怪时不停走动能够帮助你避免伤害并经由魔狼狂热获得更多治疗。","- 谨慎的选择你要追猎的对象；随着游戏进行，成功追猎是获胜的关键。","- 大型会战发生时，别第一个进场。等待你的队友开战。"],"enemytips":["- 镜爪是很脆弱的-对她施加压力，她将被迫玩的更加小心。","- 清除魔狼所标记的野怪来减缓镜爪的伤害加成。","- 镜爪使用神羊喘息时，进入范围中可以免于死亡。"],"tags":["Marksman"],"partype":"魔力","info":{"attack":8,"defense":2,"magic":2,"difficulty":4},"stats":{"hp":540,"hpperlevel":85,"mp":300,"mpperlevel":35,"movespeed":325,"armor":29,"armorperlevel":3.5,"spellblock":30,"spellblockperlevel":0.5,"attackrange":500,"hpregen":7,"hpregenperlevel":0.55,"mpregen":7,"mpregenperlevel":0.4,"crit":0,"critperlevel":0,"attackdamage":65,"attackdamageperlevel":2.5,"attackspeedperlevel":3.5,"attackspeed":0.625},"spells":[{"id":"KindredQ","name":"舞动箭矢","description":"镜爪翻滚并对附近目标发射最多三支箭矢。","tooltip":"镜爪进行翻滚，对最多 3 名敌人发射一根箭矢，造成 <physicalDamage>{{ totaldamage }} 物理伤害</physicalDamage>并提供持续 {{ e8 }} 秒的 <attackSpeed>{{ totalqattackspeed }} 攻击速度</attackSpeed>。<br /><br />在 <spellName>魔狼狂热</spellName> 之内时，这个技能的冷却时间会缩短至 {{ e4 }} 秒。","leveltip":{"label":["伤害","魔狼狂热下的冷却时间"],"effect":["{{ e1 }}->{{ e1NL }}","{{ e4 }}->{{ e4NL }}"]},"maxrank":5,"cooldown":[8,8,8,8,8],"cooldownBurn":"8","cost":[35,35,35,35,35],"costBurn":"35","datavalues":{},"effect":[null,[60,85,110,135,160],[0,0,0,0,0],[500,500,500,500,500],[4,3.5,3,2.5,2],[100,100,100,100,100],[12,12,12,12,12],[0.25,0.25,0.25,0.25,0.25],[4,4,4,4,4],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"60/85/110/135/160","0","500","4/3.5/3/2.5/2","100","12","0.25","4","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[340,340,340,340,340],"rangeBurn":"340","image":{"full":"KindredQ.png","sprite":"spell6.png","group":"spell","x":288,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}"},{"id":"KindredW","name":"魔狼狂热","description":"魔狼发怒并攻击附近的敌人，神羊则是可以透过移动和攻击累加叠层，达最大层数后神羊下一次的攻击将回复镜爪的生命。","tooltip":"<spellPassive>被动：</spellPassive>镜爪会在移动和攻击时获得层数。在100层时，镜爪的下一次攻击会回复最多 <healing>{{ attackheal }} 生命</healing>（根据他们的已损失生命）。<br /><br /><spellActive>主动：</spellActive>镜爪创造一个领域，命令魔狼去撕咬被神羊攻击过的最后一名敌人。魔狼的撕咬造成 <magicDamage>{{ basewolfdamage }}</magicDamage> 加上 <magicDamage>{{ percentwolfdamage }} 当前生命的魔法伤害</magicDamage>。","leveltip":{"label":["伤害","冷却时间"],"effect":["{{ e5 }}->{{ e5NL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":5,"cooldown":[18,17,16,15,14],"cooldownBurn":"18/17/16/15/14","cost":[40,40,40,40,40],"costBurn":"40","datavalues":{},"effect":[null,[40,45,50,55,60],[1,1,1,1,1],[1.5,1.5,1.5,1.5,1.5],[8.5,8.5,8.5,8.5,8.5],[25,30,35,40,45],[800,800,800,800,800],[0.5,0.5,0.5,0.5,0.5],[0.5,0.5,0.5,0.5,0.5],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"40/45/50/55/60","1","1.5","8.5","25/30/35/40/45","800","0.5","0.5","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[560,560,560,560,560],"rangeBurn":"560","image":{"full":"KindredW.png","sprite":"spell6.png","group":"spell","x":336,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}"},{"id":"KindredEWrapper","name":"恐惧蔓延","description":"神羊发射一发箭矢，缓速目标。如神羊再攻击此目标两次，她的第三次攻击会转由魔狼发动，对目标造成巨大伤害。","tooltip":"镜爪弱化一名敌人，对其造成持续 {{ slowduration }} 秒的 {{ slowamount*100 }}% <status>缓速</status>。<br /><br />镜爪在 {{ totalduration }} 秒内对目标的第三次普攻会引导狼魂扑击该敌人，造成 <physicalDamage>{{ basebitedamage }}</physicalDamage> 加上 <physicalDamage>{{ percentbitedamage }} 失去生命的物理伤害</physicalDamage>。<br /><br />狼魂的扑击会对低于 {{ healththreshold }} 生命的目标暴击，造成<physicalDamage>{{ basebitedamage }}</physicalDamage> 加上 <physicalDamage>{{ critdamage }} 失去生命的物理伤害</physicalDamage>。","leveltip":{"label":["伤害","冷却时间"],"effect":["{{ basedamage }}->{{ basedamageNL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":5,"cooldown":[14,13,12,11,10],"cooldownBurn":"14/13/12/11/10","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[500,500,500,500,500],"rangeBurn":"500","image":{"full":"KindredEWrapper.png","sprite":"spell6.png","group":"spell","x":384,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}"},{"id":"KindredR","name":"神羊喘息","description":"神羊庇护周围的生命。效果结束前，任何物体都无法死亡。效果结束时，所有单位会受到治疗。","tooltip":"镜爪避护地面 {{ e2 }} 秒，使其中的友军、敌方或中立单位不会死亡。生命降至 10% 时，仍留在该区域内的单位就不会受到伤害或治疗效果了。<br /><br />当庇护结束时，范围内的所有单位将会受到 <healing>{{ e1 }} 的治愈</healing>。","leveltip":{"label":["治愈","冷却时间"],"effect":["{{ e1 }}->{{ e1NL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":3,"cooldown":[180,150,120],"cooldownBurn":"180/150/120","cost":[100,100,100],"costBurn":"100","datavalues":{},"effect":[null,[250,325,400],[4,4,4],[530,530,530],[400,400,400],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"250/325/400","4","530","400","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[500,500,500],"rangeBurn":"500","image":{"full":"KindredR.png","sprite":"spell6.png","group":"spell","x":432,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}"}],"passive":{"name":"镜爪印记","description":"镜爪标记敌方并开始追猎。成功完成追猎能够永久增强镜爪的基本技能，每完成 4 次追猎镜爪的普攻距离会增加。","image":{"full":"Kindred_Passive.png","sprite":"passive2.png","group":"passive","x":0,"y":0,"w":48,"h":48}},"recommended":[]}}}