{"type":"champion","format":"standAloneComplex","version":"11.24.1","data":{"Yasuo":{"id":"Yasuo","key":"157","name":"犽宿","title":"放逐浪人","image":{"full":"Yasuo.png","sprite":"champion4.png","group":"champion","x":336,"y":96,"w":48,"h":48},"skins":[{"id":"157000","num":0,"name":"default","chromas":false},{"id":"157001","num":1,"name":"西域牛仔 犽宿","chromas":true},{"id":"157002","num":2,"name":"菁英计划：犽宿","chromas":false},{"id":"157003","num":3,"name":"血月剑心 犽宿","chromas":false},{"id":"157009","num":9,"name":"闇夜使者 犽宿","chromas":true},{"id":"157010","num":10,"name":"奥德赛 犽宿","chromas":true},{"id":"157017","num":17,"name":"战斗魔王 犽宿","chromas":true},{"id":"157018","num":18,"name":"True Damage 犽宿","chromas":true},{"id":"157035","num":35,"name":"True Damage 犽宿 尊爵不凡版","chromas":false},{"id":"157036","num":36,"name":"灵花祭 犽宿","chromas":true},{"id":"157054","num":54,"name":"绝剑真龙 犽宿","chromas":false},{"id":"157055","num":55,"name":"幻剑神龙 犽宿","chromas":false}],"lore":"犽宿是一名拥有钢铁意志的爱欧尼亚人，亦是个行动快如疾风、可以舞动清风来斩断敌人的剑士。只不过年轻骄傲的他，被误会地指控谋杀他的师傅 － 且因无法证明自己的清白，被迫杀害自己的兄长自卫。即使在杀害他师傅的真正杀手被揭露之后，犽宿仍旧无法原谅自己所做的一切，现在他不断地徘徊在家乡，而伴随在他的刀刃左右的唯有一股疾风。","blurb":"犽宿是一名拥有钢铁意志的爱欧尼亚人，亦是个行动快如疾风、可以舞动清风来斩断敌人的剑士。只不过年轻骄傲的他，被误会地指控谋杀他的师傅 － 且因无法证明自己的清白，被迫杀害自己的兄长自卫。即使在杀害他师傅的真正杀手被揭露之后，犽宿仍旧无法原谅自己所做的一切，现在他不断地徘徊在家乡，而伴随在他的刀刃左右的唯有一股疾风。","allytips":["- 直接冲向士兵来使出刃敌千军来追击逃跑的敌人；直接冲向敌人，保留士兵能够替自己留下逃跑的路线。","- 犽宿等级 18 后，由道具提供的攻速只要有 55%，钢铁暴雪的攻速就可以达到上限。","- 夺命气息可以对任何滞空的目标施放，对于友军所造成的滞空也可以使用。"],"enemytips":["- 钢铁暴雪的技能范围很窄，尽可能等久一点再进行闪躲。","- 当犽宿连续使用两次钢铁暴雪后，下次此技能将会发出一个狂暴的龙卷风，眼观四路、耳听八方来准备闪躲。","- 犽宿在他发出一道龙卷风后最为脆弱，好好利用这点。","- 犽宿的被动护盾只会持续 2 秒钟，对他造成伤害将会触发这个护盾，静静等到护盾消失再进攻吧。"],"tags":["Fighter","Assassin"],"partype":"风涌","info":{"attack":8,"defense":4,"magic":4,"difficulty":10},"stats":{"hp":490,"hpperlevel":87,"mp":100,"mpperlevel":0,"movespeed":345,"armor":30,"armorperlevel":3.4,"spellblock":32,"spellblockperlevel":1.25,"attackrange":175,"hpregen":6.5,"hpregenperlevel":0.9,"mpregen":0,"mpregenperlevel":0,"crit":0,"critperlevel":0,"attackdamage":60,"attackdamageperlevel":3,"attackspeedperlevel":3.5,"attackspeed":0.697},"spells":[{"id":"YasuoQ1Wrapper","name":"钢铁暴雪","description":"向前突刺，伤害前方直线上的所有敌人。<br><br>命中敌人后，获得一层天寒地冻叠加效果，持续数秒。达 2 层时，钢铁暴雪会击出一道旋风，并对命中的敌人造成<font color='#6655CC'>滞空</font>。<br><br>钢铁暴雪被视为普攻的一种，效果机制全部跟普攻一样。","tooltip":"犽宿进行戳刺，造成 <physicalDamage>{{ totaldamage }} 物理伤害</physicalDamage>。如果他命中，他会获得 1 层持续 {{ gatheringstormduration }} 秒的叠层。当他拥有 2 层叠层时，此技能的下次施放将会放出一道远程龙卷风，造成等值伤害和持续 {{ knockupdurationtooltiponly }} 秒的<status>击飞</status>效果。<br /><br />如果在冲刺期间施放，此技能会向圆形范围进行打击而非直接戳刺。","leveltip":{"label":["伤害"],"effect":["{{ basedamage }}->{{ basedamageNL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"无消耗","maxammo":"-1","range":[475,475,475,475,475],"rangeBurn":"475","image":{"full":"YasuoQ1Wrapper.png","sprite":"spell15.png","group":"spell","x":192,"y":0,"w":48,"h":48},"resource":"无消耗"},{"id":"YasuoW","name":"风墙铁壁","description":"制造一道移动墙面阻挡所有敌方火力，持续 4 秒。","tooltip":"犽宿创造一道持续 4 秒的漂移风墙来阻挡敌方的飞射物。","leveltip":{"label":["宽度","冷却时间"],"effect":["{{ e5 }}->{{ e5NL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":5,"cooldown":[30,27,24,21,18],"cooldownBurn":"30/27/24/21/18","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[15,20,25,30,35],[60,90,120,150,180],[3,6,9,12,15],[300,350,400,450,500],[320,390,460,530,600],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"15/20/25/30/35","60/90/120/150/180","3/6/9/12/15","300/350/400/450/500","320/390/460/530/600","0","0","0","0","0"],"vars":[],"costType":"无消耗","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"YasuoW.png","sprite":"spell15.png","group":"spell","x":240,"y":0,"w":48,"h":48},"resource":"无消耗"},{"id":"YasuoE","name":"刃敌千军","description":"冲向敌方目标并造成魔法伤害。每次施放都会增加下次冲刺的基础伤害，最高可达一个最大伤害值。<br><br>数秒内无法重复施放在同一个目标上。<br><br><font color='#99FF99'>如果在冲刺期间施放钢铁暴雪，其将以圆圈的形式击出，攻击犽宿身边的敌人。</font>","tooltip":"犽宿冲刺并穿过一名目标，造成 <magicDamage>{{ totaldamage }} 魔法伤害</magicDamage>。此技能每次施放后都会为 5 秒内的下一次施放提供 {{ e5 }}% 额外伤害，最多可叠加至 50%。<br /><br />此技能对每个目标有 {{ e2 }} 秒冷却时间。","leveltip":{"label":["伤害","每单位冷却时间","冷却时间"],"effect":["{{ e1 }}->{{ e1NL }}","{{ e2 }}->{{ e2NL }}","{{ e3 }}->{{ e3NL }}"]},"maxrank":5,"cooldown":[0.5,0.4,0.3,0.2,0.1],"cooldownBurn":"0.5/0.4/0.3/0.2/0.1","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[60,70,80,90,100],[10,9,8,7,6],[0.5,0.4,0.3,0.2,0.1],[2,2,2,2,2],[25,25,25,25,25],[750,750,750,750,750],[5,5,5,5,5],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"60/70/80/90/100","10/9/8/7/6","0.5/0.4/0.3/0.2/0.1","2","25","750","5","0","0","0"],"vars":[],"costType":"无消耗","maxammo":"-1","range":[475,475,475,475,475],"rangeBurn":"475","image":{"full":"YasuoE.png","sprite":"spell15.png","group":"spell","x":288,"y":0,"w":48,"h":48},"resource":"无消耗"},{"id":"YasuoR","name":"夺命气息","description":"瞬间移动至<factionIonia1>滞空</factionIonia1>的敌方英雄身边，延长所有目标的<factionIonia1>滞空</factionIonia1>时间。风涌回满但重置钢铁暴雪的叠层。<br><br>之后一段时间内，犽宿的暴击获得显著的额外物理穿透效果。","tooltip":"犽宿传送到一名<status>滞空</status>的敌方英雄身边，造成 <physicalDamage>{{ damage }} 物理伤害</physicalDamage>并使所有附近<status>滞空</status>的敌人们维持此状态最多 {{ rknockupduration }} 秒。犽宿还会获得满额的<keywordMajor>风涌</keywordMajor>，但会失去所有 <spellName>钢铁暴雪</spellName> 层数。<br /><br />此后，犽宿的暴击会无视 <scaleArmor>{{ rpercentarmorpen }}% 额外物理防御</scaleArmor>，持续 {{ rbuffduration }} 秒。","leveltip":{"label":["伤害","冷却时间"],"effect":["{{ rbasedamage }}->{{ rbasedamageNL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":3,"cooldown":[80,55,30],"cooldownBurn":"80/55/30","cost":[0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"无消耗","maxammo":"-1","range":[1400,1400,1400],"rangeBurn":"1400","image":{"full":"YasuoR.png","sprite":"spell15.png","group":"spell","x":336,"y":0,"w":48,"h":48},"resource":"无消耗"}],"passive":{"name":"浪人之道","description":"犽宿的暴击机率提升。此外，犽宿在移动时会为一个护盾累积能量。护盾会在他受到来自英雄或野怪的伤害时触发。","image":{"full":"Yasuo_Passive.png","sprite":"passive4.png","group":"passive","x":336,"y":96,"w":48,"h":48}},"recommended":[]}}}