{"type":"champion","format":"standAloneComplex","version":"11.24.1","data":{"Yone":{"id":"Yone","key":"777","name":"犽凝","title":"不滅劍豪","image":{"full":"Yone.png","sprite":"champion4.png","group":"champion","x":384,"y":96,"w":48,"h":48},"skins":[{"id":"777000","num":0,"name":"default","chromas":false},{"id":"777001","num":1,"name":"靈花祭 犽凝","chromas":true},{"id":"777010","num":10,"name":"戰爭學院 犽凝","chromas":true},{"id":"777019","num":19,"name":"黎明使者 犽凝","chromas":true}],"lore":"生前，他是犽凝 ─ 犽宿同母異父的哥哥，是故鄉劍塾的知名弟子。但當他死在弟弟之手後，卻發現自己被靈界中的邪惡靈體所侵擾，不得不用祂自己的刀劍將它弑殺。如今，被詛咒的犽凝佩戴上了祂的惡魔之面，開始了不懈的追獵，他要獵盡所有同種的惡魔，從而查清自己究竟成為了什麼。","blurb":"生前，他是犽凝 ─ 犽宿同母異父的哥哥，是故鄉劍塾的知名弟子。但當他死在弟弟之手後，卻發現自己被靈界中的邪惡靈體所侵擾，不得不用祂自己的刀劍將它弑殺。如今，被詛咒的犽凝佩戴上了祂的惡魔之面，開始了不懈的追獵，他要獵盡所有同種的惡魔，從而查清自己究竟成為了什麼。","allytips":[],"enemytips":[],"tags":["Assassin","Fighter"],"partype":"風湧","info":{"attack":8,"defense":4,"magic":4,"difficulty":8},"stats":{"hp":550,"hpperlevel":85,"mp":500,"mpperlevel":0,"movespeed":345,"armor":28,"armorperlevel":3.4,"spellblock":32,"spellblockperlevel":1.25,"attackrange":175,"hpregen":7.5,"hpregenperlevel":0.75,"mpregen":0,"mpregenperlevel":0,"crit":0,"critperlevel":0,"attackdamage":60,"attackdamageperlevel":2,"attackspeedperlevel":3.5,"attackspeed":0.625},"spells":[{"id":"YoneQ","name":"鋼鐵凡志","description":"向前突刺，傷害前方直線上的所有敵人。<br><br>命中敵人後，獲得一層天寒地凍疊加效果，持續數秒。達 2 層時，鋼鐵凡志會使犽凝向前衝刺並伴隨著一陣能夠對命中的敵人造成<status>滯空</status>的旋風。<br><br>鋼鐵凡志被視為普攻的一種，效果機制全部跟普攻一樣。","tooltip":"犽凝向前突刺，造成 <physicalDamage>{{ qdamage }} 物理傷害</physicalDamage>。<br /><br />命中敵人後獲得一層疊層，持續 {{ buffduration }} 秒。疊滿 2 層時，此技能會使犽凝向前衝刺並伴隨著一陣風暴，風暴會<status>擊飛</status>命中的敵人{{ q3knockupduration }} 秒，並造成 <physicalDamage>{{ qdamage }} 物理傷害</physicalDamage>。","leveltip":{"label":["基礎傷害"],"effect":["{{ basedamage }}->{{ basedamageNL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[450,450,450,450,450],"rangeBurn":"450","image":{"full":"YoneQ.png","sprite":"spell15.png","group":"spell","x":384,"y":0,"w":48,"h":48},"resource":"無消耗"},{"id":"YoneW","name":"滅魂斬","description":"向前切裂劈斬，對一個錐形內的所有敵人造成傷害。為犽凝提供一個護盾，護盾值會隨著被斬中的英雄數量而提升。<br><br>滅魂斬的冷卻時間和施法時間會隨著攻速提升而減少。","tooltip":"犽凝向前切裂劈斬，造成 <physicalDamage>{{ basedamage*0.5 }} + 目標 {{ maxhealthdamage*50 }}% 最大生命的物理傷害</physicalDamage> 和 <magicDamage>{{ basedamage*0.5 }} + 目標 {{ maxhealthdamage*50 }}% 最大生命的魔法傷害</magicDamage>。<br /><br />如果犽凝命中了敵方單位，他將獲得<shield>{{ wshield }} 護盾</shield>，持續 {{ shieldduration }} 秒。每命中一名英雄，<shield>護盾</shield>值會提升。","leveltip":{"label":["基礎傷害","最大生命傷害總和"],"effect":["{{ basedamage }}->{{ basedamageNL }}","{{ maxhealthdamage*100.000000 }}%->{{ maxhealthdamagenl*100.000000 }}%"]},"maxrank":5,"cooldown":[16,16,16,16,16],"cooldownBurn":"16","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[700,700,700,700,700],"rangeBurn":"700","image":{"full":"YoneW.png","sprite":"spell15.png","group":"spell","x":432,"y":0,"w":48,"h":48},"resource":"無消耗"},{"id":"YoneE","name":"釋魂之刃","description":"犽凝的靈體離開他的身體，並獲得移動速度。當這個技能結束時，犽凝的靈體會被強制送回他的身體，並且他會再次造成他處於靈體狀態下所造成的一部分傷害。","tooltip":"犽凝進入靈體狀態，持續 {{ returntimer }} 秒，期間會將身體留在原地，並獲得 <speed>{{ startingms*100 }}% 不斷提升的移動速度</speed>。<br /><br />當靈體狀態結束時，犽凝會返回他的身體，並再次造成 {{ deathmarkpercent*100 }}% 在此期間對英雄造成的傷害。你可以在靈體狀態期間 <recast>再次施放</recast> 此技能。<br /><br /><recast>再次施放：</recast>提前結束靈體狀態。","leveltip":{"label":["重覆傷害","冷卻時間"],"effect":["{{ deathmarkpercent*100.000000 }}%->{{ deathmarkpercentnl*100.000000 }}%","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":5,"cooldown":[22,19,16,13,10],"cooldownBurn":"22/19/16/13/10","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[25000,25000,25000,25000,25000],"rangeBurn":"25000","image":{"full":"YoneE.png","sprite":"spell15.png","group":"spell","x":0,"y":48,"w":48,"h":48},"resource":"無消耗"},{"id":"YoneR","name":"二刀流奧義 ─ 封‧命‧斬","description":"犽凝沿著直線進行斬擊，閃擊至最後一名敵方英雄身後，並將命中的所有敵人拉向他。","tooltip":"犽凝斬擊路徑上的所有敵人，造成 <physicalDamage>{{ tooltipdamage }} 物理傷害</physicalDamage> 與 <magicDamage>{{ tooltipdamage }} 魔法傷害</magicDamage>，傳送至命中的最後一名敵方英雄身後，並將所有命中的敵人 <status>擊飛</status> 至犽凝所在處。","leveltip":{"label":["基礎傷害","冷卻時間"],"effect":["{{ basedamage }}->{{ basedamageNL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":3,"cooldown":[120,100,80],"cooldownBurn":"120/100/80","cost":[0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[10,20,30],[450,450,450],[1300,1300,1300],[8,8,8],[120,120,120],[260,260,260],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"10/20/30","450","1300","8","120","260","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[1000,1000,1000],"rangeBurn":"1000","image":{"full":"YoneR.png","sprite":"spell15.png","group":"spell","x":48,"y":48,"w":48,"h":48},"resource":"無消耗"}],"passive":{"name":"獵人之道","description":"犽凝的每第二次攻擊造成魔法傷害。此外，他的暴擊機率也有提升。","image":{"full":"YonePassive.Yone.png","sprite":"passive4.png","group":"passive","x":384,"y":96,"w":48,"h":48}},"recommended":[]}}}