{"type":"champion","format":"standAloneComplex","version":"13.12.1","data":{"Yasuo":{"id":"Yasuo","key":"157","name":"犽宿","title":"放逐浪人","image":{"full":"Yasuo.png","sprite":"champion5.png","group":"champion","x":96,"y":0,"w":48,"h":48},"skins":[{"id":"157000","num":0,"name":"default","chromas":false},{"id":"157001","num":1,"name":"西域牛仔 犽宿","chromas":true},{"id":"157002","num":2,"name":"菁英計畫：犽宿","chromas":false},{"id":"157003","num":3,"name":"血月劍心 犽宿","chromas":false},{"id":"157009","num":9,"name":"闇夜使者 犽宿","chromas":true},{"id":"157010","num":10,"name":"奧德賽 犽宿","chromas":true},{"id":"157017","num":17,"name":"戰鬥魔王 犽宿","chromas":true},{"id":"157018","num":18,"name":"True Damage 犽宿","chromas":true},{"id":"157035","num":35,"name":"尊爵不凡 True Damage 犽宿","chromas":false},{"id":"157036","num":36,"name":"靈花祭 犽宿","chromas":true},{"id":"157045","num":45,"name":"老練水手 犽宿","chromas":true},{"id":"157054","num":54,"name":"絕劍真龍 犽宿","chromas":false},{"id":"157055","num":55,"name":"幻劍神龍 犽宿","chromas":false},{"id":"157056","num":56,"name":"墨影戰士 犽宿","chromas":true},{"id":"157057","num":57,"name":"尊爵不凡 墨影戰士 犽宿","chromas":false}],"lore":"犽宿是一名擁有鋼鐵意志的愛歐尼亞人，亦是個行動快如疾風、可以舞動清風來斬斷敵人的劍士。只不過年輕驕傲的他，被誤認為謀殺師傅的兇手——在無法證明自己清白的情況下，為了自衛而失手殺了自己的兄長。即使在師傅的命案真相大白後，犽宿仍舊無法原諒自己所做的一切，現在他不斷地在家鄉流浪，伴隨在他的刀刃左右的唯有一股疾風。","blurb":"犽宿是一名擁有鋼鐵意志的愛歐尼亞人，亦是個行動快如疾風、可以舞動清風來斬斷敵人的劍士。只不過年輕驕傲的他，被誤認為謀殺師傅的兇手——在無法證明自己清白的情況下，為了自衛而失手殺了自己的兄長。即使在師傅的命案真相大白後，犽宿仍舊無法原諒自己所做的一切，現在他不斷地在家鄉流浪，伴隨在他的刀刃左右的唯有一股疾風。","allytips":["- 直接衝向士兵來使出刃敵千軍來追擊逃跑的敵人；直接衝向敵人，保留士兵能夠替自己留下逃跑的路線。","- 犽宿等級 18 後，由道具提供的攻速只要有 55%，鋼鐵暴雪的攻速就可以達到上限。","- 奪命氣息可以對任何滯空的目標施放，對於友軍所造成的滯空也可以使用。"],"enemytips":["- 鋼鐵暴雪的技能範圍很窄，盡可能等久一點再進行閃躲。","- 當犽宿連續使用兩次鋼鐵暴雪後，下次此技能將會發出一個狂暴的龍捲風，眼觀四面、耳聽八方來準備閃躲。","- 犽宿在他發出一道龍捲風後最為脆弱，好好利用這點。","- 犽宿的被動護盾只會持續 2 秒鐘，對他造成傷害將會觸發這個護盾，靜靜等到護盾消失再進攻吧。"],"tags":["Fighter","Assassin"],"partype":"風湧","info":{"attack":8,"defense":4,"magic":4,"difficulty":10},"stats":{"hp":590,"hpperlevel":110,"mp":100,"mpperlevel":0,"movespeed":345,"armor":30,"armorperlevel":4.6,"spellblock":32,"spellblockperlevel":2.05,"attackrange":175,"hpregen":6.5,"hpregenperlevel":0.9,"mpregen":0,"mpregenperlevel":0,"crit":0,"critperlevel":0,"attackdamage":60,"attackdamageperlevel":3,"attackspeedperlevel":3.5,"attackspeed":0.697},"spells":[{"id":"YasuoQ1Wrapper","name":"鋼鐵暴雪","description":"向前突刺，傷害前方直線上的所有敵人。<br><br>命中敵人後，獲得一層天寒地凍累加效果，持續數秒。達 2 層時，鋼鐵暴雪會擊出一道旋風，並對命中的敵人造成<font color='#6655CC'>滯空</font>。<br><br>鋼鐵暴雪被視為普攻的一種，效果機制全部跟普攻一樣。","tooltip":"犽宿進行戳刺，造成 <physicalDamage>{{ totaldamage }} 物理傷害</physicalDamage>。如果他命中，他會獲得 1 層持續 {{ gatheringstormduration }} 秒的堆層。當他擁有 2 層堆層時，此技能的下次施放將會放出一道遠程龍捲風，造成等值傷害和持續 {{ knockupdurationtooltiponly }} 秒的<status>擊飛</status>效果。<br /><br />如果在衝刺期間施放，此技能會向圓形範圍進行打擊而非直接戳刺。{{ spellmodifierdescriptionappend }}","leveltip":{"label":["傷害"],"effect":["{{ basedamage }}->{{ basedamageNL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[475,475,475,475,475],"rangeBurn":"475","image":{"full":"YasuoQ1Wrapper.png","sprite":"spell15.png","group":"spell","x":192,"y":96,"w":48,"h":48},"resource":"無消耗"},{"id":"YasuoW","name":"風牆鐵壁","description":"製造一道移動牆面阻擋所有敵方火力，持續 4 秒。","tooltip":"犽宿創造一道持續 4 秒的漂移風牆來阻擋敵方的飛射物。{{ spellmodifierdescriptionappend }}","leveltip":{"label":["寬度","冷卻時間"],"effect":["{{ e5 }}->{{ e5NL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":5,"cooldown":[25,23,21,19,17],"cooldownBurn":"25/23/21/19/17","cost":[0,0,0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[15,20,25,30,35],[60,90,120,150,180],[3,6,9,12,15],[300,350,400,450,500],[320,390,460,530,600],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"15/20/25/30/35","60/90/120/150/180","3/6/9/12/15","300/350/400/450/500","320/390/460/530/600","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"YasuoW.png","sprite":"spell15.png","group":"spell","x":240,"y":96,"w":48,"h":48},"resource":"無消耗"},{"id":"YasuoE","name":"刃敵千軍","description":"朝目標敵人衝刺，造成魔法傷害。每次施放都會增加下次衝刺的傷害，直到達到傷害值上限。<br><br>數秒內無法重複施放在同一個目標上。<br><br><font color='#99FF99'>如果在衝刺期間施放鋼鐵暴雪，其將以圓圈的形式揮砍，攻擊犽宿身邊的敵人。</font>","tooltip":"犽宿衝刺並穿過一名目標，造成<magicDamage>{{ totaldamage }}魔法傷害</magicDamage>。此技能每次施放後都會為{{ stackduration }}秒內的的後續施放增加<magicDamage>{{ bonusdamageperstack }}</magicDamage>(%i:scaleLevel%)額外傷害，最多可累加{{ maxstacks }}次。<br /><br />此技能對每個目標有{{ e2 }}秒冷卻時間。{{ spellmodifierdescriptionappend }}","leveltip":{"label":["傷害","每單位冷卻時間","冷卻時間"],"effect":["{{ basedamage }}->{{ basedamageNL }}","{{ e2 }}->{{ e2NL }}","{{ e3 }}->{{ e3NL 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<spellName>鋼鐵暴雪</spellName> 層數。<br /><br />此後，犽宿的暴擊會無視 <scaleArmor>{{ rpercentarmorpen }}% 額外物理防禦</scaleArmor>，持續 {{ rbuffduration }} 秒。{{ spellmodifierdescriptionappend }}","leveltip":{"label":["傷害","冷卻時間"],"effect":["{{ rbasedamage }}->{{ rbasedamageNL }}","{{ cooldown }}->{{ cooldownNL }}"]},"maxrank":3,"cooldown":[70,50,30],"cooldownBurn":"70/50/30","cost":[0,0,0],"costBurn":"0","datavalues":{},"effect":[null,[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":"無消耗","maxammo":"-1","range":[1400,1400,1400],"rangeBurn":"1400","image":{"full":"YasuoR.png","sprite":"spell15.png","group":"spell","x":336,"y":96,"w":48,"h":48},"resource":"無消耗"}],"passive":{"name":"浪人之道","description":"犽宿的暴擊率提升。此外，犽宿在移動時會為一個護盾累積能量。護盾會在他受到來自英雄或野怪的傷害時觸發。","image":{"full":"Yasuo_Passive.png","sprite":"passive5.png","group":"passive","x":96,"y":0,"w":48,"h":48}},"recommended":[]}}}